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45
README.md
45
README.md
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@ -1,16 +1,39 @@
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# connect-4
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# PyConnect-4
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This will eventually become a connect-4 game written in Python with an AI opponent you can play.
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**PyConnect-4** is, as the name suggests, a Python implementation of the classic Connect-4 game.
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It comes with **two game modes**:
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I will make and train the AI myself.
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- **CLI**: Play directly in the terminal.
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- **GUI**: Play using a PyGame graphical interface.
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I might make a GUI in Pygame, depends if i cbs
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---
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todo list:
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~~player vs player on the same device~~, player vs player lan, and player vs computer
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## Features
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pvp lan todo:
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(It's in maintenance rn cuz of 1,000,000 serious vulns)
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remember the last ip you played against. remember ip input with a name?
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stop multiple ppl joining one game (or add spectators)
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make it so when ppl leave, the game ends instead of hanging or crashing.
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Both game modes include:
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- Player vs Player (on the same device)
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- ~~Player vs Player (LAN)~~ *(currently under maintenance)*
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- Player vs CPU (uses a strong minimax algorithm)
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- Settings system (adjust display mode and CPU strength)
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---
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## To-Do List
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### Player vs Player (LAN)
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- Take it out of maintenance.
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- Remember the last IP you played against:
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- Optionally store IP by hostname.
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- Keep a file with all previously played hostname–IP pairs to allow connecting using the computers hostname like `t495` instead of `192.168.1.xxx`.
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- Prevent more than 2 people from joining a single game (or consider adding a spectator mode).
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- Make sure the game ends properly when players leave, instead of freezing or crashing.
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### Player vs CPU
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- Fix priority issues: sometimes the CPU prefers a vertical 3-in-a-row instead of completing a horizontal win.
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### GUI
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- Make all the menus a big ol dict for cleanliness
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@ -83,19 +83,14 @@ def printBoard(board):
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============================={C.END}"""
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bottom = f"{C.BOLD}==1===2===3===4===5===6===7=={C.END}"
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# print(f""" {C.BOLD}CONNECT FOUR
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# ============================={C.END}
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# {'\n'.join(rows)}
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# {C.BOLD}==1===2===3===4===5===6===7=={C.END}""")
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print(f"{top}\n{'\n'.join(rows)}\n{bottom}")
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def getIntInput(prompt, board=None):
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while True:
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inp = input(prompt)
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try:
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inp = int(inp)
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if not 1 <= inp <= 8:
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if not 1 <= inp <= 7:
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raise ValueError
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return inp
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except ValueError:
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@ -124,13 +119,18 @@ def checkWin(board, player):
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if all(board[col + i][row - i] == player for i in range(winCount)):
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return [(col + i, row - i) for i in range(winCount)]
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def checkFull(board):
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if all('O' not in col for col in board):
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return True
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return False
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def isTerminalNode(board):
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if checkWin(board, 'R'):
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return "WinX"
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elif checkWin(board, 'Y'):
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return "WinY"
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if all('O' not in col for col in board):
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elif checkFull(board):
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return "Draw"
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return False
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@ -253,7 +253,15 @@ def cpu_move_provider(player, board):
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best_score = float('-inf') if player == 'R' else float('inf')
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best_move = None
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search_depth = 5
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try:
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with open("settings.json", "r") as f:
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settings = json.load(f)
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print(f"Settings: {settings}")
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search_depth = settings.get("cpu_search_depth", 5)
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print(f"search depth: {search_depth}")
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except (FileNotFoundError, json.JSONDecodeError):
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search_depth = 5
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maximising = True if player == 'R' else False
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for move in allowedMoves:
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@ -288,7 +296,6 @@ def play_game(player1_get_move, player2_get_move):
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clear()
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printBoard(board)
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# Get column from correct player
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if player == 'R':
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col = player1_get_move(player, board)
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else:
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@ -311,6 +318,13 @@ def play_game(player1_get_move, player2_get_move):
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input("Press ENTER to return to the menu.")
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break
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if checkFull(board):
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clear()
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printBoard(board)
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print("Its a draw!")
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input("Press ENTER to return to the menu.")
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break
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player = 'Y' if player == 'R' else 'R'
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# ===========================
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@ -321,12 +335,12 @@ def play_local_pvp():
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def play_lan_server():
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print("PvP LAN is in maintenance due to exploits.!")
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input("Press Enter to return to menu...")
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input("Press ENTER to return to menu...")
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return
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def play_lan_client():
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print("PvP LAN is in maintenance due to exploits.!")
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input("Press Enter to return to menu...")
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input("Press ENTER to return to menu...")
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return
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def play_vs_computer():
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@ -338,7 +352,7 @@ def play_vs_computer():
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raise ValueError
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break
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except ValueError:
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print("Enter 'r', 'red', 'y' or 'yellow'.")
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print("ENTER 'r', 'red', 'y' or 'yellow'.")
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if inp in ["r", "red"]:
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play_game(local_move_provider, cpu_move_provider)
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@ -357,7 +371,8 @@ def edit_settings():
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# Default settings if no file exists
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default_settings = {
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"display_mode": "coloured_text" # options: coloured_text, coloured_background, emojis
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"display_mode": "coloured_text", # options: coloured_text, coloured_background, emojis
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"cpu_search_depth": 5 # options: 1-9
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}
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# Load existing settings
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@ -377,12 +392,13 @@ def edit_settings():
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with open(settings_file, "w") as f:
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json.dump(settings, f, indent=4)
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print("Settings saved.")
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input("Press Enter to return to main menu...")
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input("Press ENTER to return to main menu...")
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while True:
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clear()
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print("=== Settings Menu ===")
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print("1. Display Mode")
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print("2. CPU Search Depth")
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print("--------------------")
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print("S. Save and Exit")
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print("E. Exit without Saving")
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@ -414,7 +430,31 @@ def edit_settings():
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settings["display_mode"] = modes[int(sub_choice) - 1][0]
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print(f"Display mode set to {settings['display_mode']}")
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else:
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input("Invalid choice. Press Enter to try again...")
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input("Invalid choice. Press ENTER to try again...")
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elif choice == "2":
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# CPU Search Depth submenu
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while True:
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clear()
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print("=== CPU Search Depth ===")
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print(f"Depth: {C.BOLD}{settings["cpu_search_depth"]}{C.END}")
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print("B. Go Back")
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sub_choice = input("Choose a value 1-9, or the use + / - keys: ").strip()
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if sub_choice.lower() == 'b':
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break
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elif sub_choice in ["1","2","3","4","5","6","7","8","9"]:
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settings["cpu_search_depth"] = sub_choice
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elif sub_choice in ['+', '-']:
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settings["cpu_search_depth"] = eval(f"{settings["cpu_search_depth"]} {sub_choice}1")
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if settings["cpu_search_depth"] > 9:
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settings["cpu_search_depth"] = 9
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elif settings["cpu_search_depth"] < 1:
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settings["cpu_search_depth"] = 1
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else:
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input("Invalid choice. Press ENTER to try again...")
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elif choice == "save" or choice == "s":
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save_settings()
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@ -429,7 +469,7 @@ def edit_settings():
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return
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else:
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input("Invalid choice. Press Enter to try again...")
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input("Invalid choice. Press ENTER to try again...")
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while True:
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clear()
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@ -457,4 +497,4 @@ while True:
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elif choice == "6":
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break
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else:
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input("Invalid choice. Press Enter to try again...")
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input("Invalid choice. Press ENTER to try again...")
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4
cli/settings.json
Normal file
4
cli/settings.json
Normal file
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@ -0,0 +1,4 @@
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{
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"display_mode": "emojis",
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"cpu_search_depth": 5
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}
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BIN
gui/Baloo2-Bold.ttf
Normal file
BIN
gui/Baloo2-Bold.ttf
Normal file
Binary file not shown.
31
gui/button.py
Normal file
31
gui/button.py
Normal file
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@ -0,0 +1,31 @@
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import pygame
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class Button:
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def __init__(self, x, y, width, height, text, color, hover_color, text_color, action, font, font_size, extra_data = None, rounding = 0):
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self.rect = pygame.Rect(x, y, width, height)
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self.text = text
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self.color = color
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self.hover_color = hover_color
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self.text_color = text_color
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self.current_color = color
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self.action = action
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self.font = pygame.font.Font(font, font_size)
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self.extra_data = extra_data
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self.rounding = rounding
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def draw(self, screen):
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pygame.draw.rect(screen, self.current_color, self.rect, border_radius=self.rounding)
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text_surface = self.font.render(self.text, True, self.text_color)
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text_rect = text_surface.get_rect(center=self.rect.center)
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screen.blit(text_surface, text_rect)
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def handle_event(self, event):
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if event.type == pygame.MOUSEMOTION:
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if self.rect.collidepoint(event.pos):
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self.current_color = self.hover_color
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else:
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self.current_color = self.color
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elif event.type == pygame.MOUSEBUTTONDOWN:
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if self.rect.collidepoint(event.pos):
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self.action(self)
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140
gui/game.py
Normal file
140
gui/game.py
Normal file
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@ -0,0 +1,140 @@
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# imports
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import pygame
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from button import Button
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from menu_manager import MenuManager
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# consts
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WINDOW_SIZE = (768, 768)
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TARGET_FPS = 60
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COLS, ROWS = 7, 6
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TILE_SIZE, TILE_SPACING = 50, 20
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GRID_WIDTH = COLS * TILE_SIZE + (COLS - 1) * TILE_SPACING
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GRID_HEIGHT = ROWS * TILE_SIZE + (ROWS - 1) * TILE_SPACING
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# init the pygame
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pygame.init()
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font = pygame.font.Font("Baloo2-Bold.ttf", 40)
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display = pygame.display.set_mode(WINDOW_SIZE)
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clock = pygame.time.Clock()
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# variables
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||||
tiles = []
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menu_manager = MenuManager(display, (30, 30, 40)) # background color
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# colorss
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primary_color = (70, 130, 180) # button background
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||||
hover_color = (51, 102, 145) # button hover
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text_color = (245, 245, 245) # button text
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tile_color = (200, 200, 200) # tile main
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tile_hover = (170, 170, 170) # tile hover
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tile_text = (50, 50, 50) # tile text
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bg_color = (30, 30, 40) # main background
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# menu functions
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def start_game_func(*_):
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create_tiles()
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menu_manager.change_menu("game")
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def settings_menu(*_):
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menu_manager.change_menu("settings")
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def go_back(*_):
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menu_manager.change_menu("start")
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# tile stuff
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def create_tiles():
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||||
global tiles
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tiles = []
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||||
|
||||
start_x = (WINDOW_SIZE[0] - GRID_WIDTH) // 2
|
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start_y = (WINDOW_SIZE[1] - GRID_HEIGHT) // 2
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|
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for c in range(COLS):
|
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for r in range(ROWS):
|
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x = start_x + c * (TILE_SIZE + TILE_SPACING)
|
||||
y = start_y + r * (TILE_SIZE + TILE_SPACING)
|
||||
|
||||
tile = Button(
|
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x, y, TILE_SIZE, TILE_SIZE, str(len(tiles)),
|
||||
tile_color, tile_hover, tile_text, tile_press, None, 30, (len(tiles), c, r),
|
||||
rounding=5
|
||||
)
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tiles.append(tile)
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|
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def tile_press(tile):
|
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tile_id, x, y = tile.extra_data
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print(f"TILE {tile_id} at {x},{y} PRESSED")
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|
||||
|
||||
# button stuff
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width, height = 280, 75
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x = WINDOW_SIZE[0] / 2 - width / 2
|
||||
y = WINDOW_SIZE[1] / 2 - height / 2
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|
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start_button = Button(x, y - 100, width, height, "Start Game",
|
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primary_color, hover_color, text_color,
|
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start_game_func, "Baloo2-Bold.ttf", 50, rounding=8)
|
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|
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settings_button = Button(x, y - 100 + height * 2, width, height, "Settings",
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primary_color, hover_color, text_color,
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settings_menu, "Baloo2-Bold.ttf", 50, rounding=8)
|
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|
||||
go_back_button = Button(x, y, width, height, "Go back",
|
||||
primary_color, hover_color, text_color,
|
||||
go_back, "Baloo2-Bold.ttf", 50, rounding=8)
|
||||
|
||||
|
||||
# menu handlers
|
||||
# start
|
||||
def start_menu_events(event):
|
||||
start_button.handle_event(event)
|
||||
settings_button.handle_event(event)
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||||
|
||||
def start_menu_draw():
|
||||
start_button.draw(display)
|
||||
settings_button.draw(display)
|
||||
|
||||
# settings
|
||||
def settings_menu_events(event):
|
||||
go_back_button.handle_event(event)
|
||||
|
||||
def settings_menu_draw():
|
||||
text_surface = font.render("No settings yet :(", True, text_color)
|
||||
text_rect = text_surface.get_rect(center=(WINDOW_SIZE[0] / 2, WINDOW_SIZE[1] / 2 - 100))
|
||||
display.blit(text_surface, text_rect)
|
||||
go_back_button.draw(display)
|
||||
|
||||
# game
|
||||
def game_menu_events(event):
|
||||
for tile in tiles:
|
||||
tile.handle_event(event)
|
||||
|
||||
def game_menu_draw():
|
||||
for tile in tiles:
|
||||
tile.draw(display)
|
||||
|
||||
# register the menus
|
||||
menu_manager.register_menu("start", start_menu_events, start_menu_draw)
|
||||
menu_manager.register_menu("settings", settings_menu_events, settings_menu_draw)
|
||||
menu_manager.register_menu("game", game_menu_events, game_menu_draw)
|
||||
|
||||
menu_manager.change_menu("start")
|
||||
|
||||
|
||||
# main loopy loopy
|
||||
if __name__ == "__main__":
|
||||
running = True
|
||||
|
||||
while running:
|
||||
for event in pygame.event.get():
|
||||
if event.type == pygame.QUIT:
|
||||
running = False
|
||||
if event.type == pygame.KEYDOWN and event.key == pygame.K_ESCAPE:
|
||||
running = False
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||||
|
||||
menu_manager.handle_event(event)
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||||
|
||||
menu_manager.draw()
|
||||
pygame.display.flip()
|
||||
clock.tick(TARGET_FPS)
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||||
31
gui/menu_manager.py
Normal file
31
gui/menu_manager.py
Normal file
|
|
@ -0,0 +1,31 @@
|
|||
import pygame
|
||||
|
||||
class MenuManager:
|
||||
def __init__(self, display, bg_color):
|
||||
self.display = display
|
||||
self.bg_color = bg_color
|
||||
self.current_menu = None
|
||||
self.event_handlers = {}
|
||||
self.draw_handlers = {}
|
||||
|
||||
# switch menu, and clear the screen
|
||||
def change_menu(self, name):
|
||||
if name not in self.draw_handlers:
|
||||
raise ValueError(f"Menu: '{name} not registered")
|
||||
self.current_menu = name
|
||||
self.display.fill(self.bg_color)
|
||||
|
||||
# register a menus event and draw functions
|
||||
def register_menu(self, name, event_handler, draw_handler):
|
||||
self.event_handlers[name] = event_handler
|
||||
self.draw_handlers[name] = draw_handler
|
||||
|
||||
# pass event to the menu handler
|
||||
def handle_event(self, event):
|
||||
if self.current_menu in self.event_handlers:
|
||||
self.event_handlers[self.current_menu](event)
|
||||
|
||||
# draw the current menu
|
||||
def draw(self):
|
||||
if self.current_menu in self.draw_handlers:
|
||||
self.draw_handlers[self.current_menu]()
|
||||
|
|
@ -1,3 +0,0 @@
|
|||
{
|
||||
"display_mode": "coloured_background"
|
||||
}
|
||||
Loading…
Reference in New Issue
Block a user