PyConnect-4/gui/game.py

141 lines
3.9 KiB
Python

# imports
import pygame
from button import Button
from menu_manager import MenuManager
# consts
WINDOW_SIZE = (768, 768)
TARGET_FPS = 60
COLS, ROWS = 7, 6
TILE_SIZE, TILE_SPACING = 50, 20
GRID_WIDTH = COLS * TILE_SIZE + (COLS - 1) * TILE_SPACING
GRID_HEIGHT = ROWS * TILE_SIZE + (ROWS - 1) * TILE_SPACING
# init the pygame
pygame.init()
font = pygame.font.Font("Baloo2-Bold.ttf", 40)
display = pygame.display.set_mode(WINDOW_SIZE)
clock = pygame.time.Clock()
# variables
tiles = []
menu_manager = MenuManager(display, (30, 30, 40)) # background color
# colorss
primary_color = (70, 130, 180) # button background
hover_color = (51, 102, 145) # button hover
text_color = (245, 245, 245) # button text
tile_color = (200, 200, 200) # tile main
tile_hover = (170, 170, 170) # tile hover
tile_text = (50, 50, 50) # tile text
bg_color = (30, 30, 40) # main background
# menu functions
def start_game_func(*_):
create_tiles()
menu_manager.change_menu("game")
def settings_menu(*_):
menu_manager.change_menu("settings")
def go_back(*_):
menu_manager.change_menu("start")
# tile stuff
def create_tiles():
global tiles
tiles = []
start_x = (WINDOW_SIZE[0] - GRID_WIDTH) // 2
start_y = (WINDOW_SIZE[1] - GRID_HEIGHT) // 2
for c in range(COLS):
for r in range(ROWS):
x = start_x + c * (TILE_SIZE + TILE_SPACING)
y = start_y + r * (TILE_SIZE + TILE_SPACING)
tile = Button(
x, y, TILE_SIZE, TILE_SIZE, str(len(tiles)),
tile_color, tile_hover, tile_text, tile_press, None, 30, (len(tiles), c, r),
rounding=5
)
tiles.append(tile)
def tile_press(tile):
tile_id, x, y = tile.extra_data
print(f"TILE {tile_id} at {x},{y} PRESSED")
# button stuff
width, height = 280, 75
x = WINDOW_SIZE[0] / 2 - width / 2
y = WINDOW_SIZE[1] / 2 - height / 2
start_button = Button(x, y - 100, width, height, "Start Game",
primary_color, hover_color, text_color,
start_game_func, "Baloo2-Bold.ttf", 50, rounding=8)
settings_button = Button(x, y - 100 + height * 2, width, height, "Settings",
primary_color, hover_color, text_color,
settings_menu, "Baloo2-Bold.ttf", 50, rounding=8)
go_back_button = Button(x, y, width, height, "Go back",
primary_color, hover_color, text_color,
go_back, "Baloo2-Bold.ttf", 50, rounding=8)
# menu handlers
# start
def start_menu_events(event):
start_button.handle_event(event)
settings_button.handle_event(event)
def start_menu_draw():
start_button.draw(display)
settings_button.draw(display)
# settings
def settings_menu_events(event):
go_back_button.handle_event(event)
def settings_menu_draw():
text_surface = font.render("No settings yet :(", True, text_color)
text_rect = text_surface.get_rect(center=(WINDOW_SIZE[0] / 2, WINDOW_SIZE[1] / 2 - 100))
display.blit(text_surface, text_rect)
go_back_button.draw(display)
# game
def game_menu_events(event):
for tile in tiles:
tile.handle_event(event)
def game_menu_draw():
for tile in tiles:
tile.draw(display)
# register the menus
menu_manager.register_menu("start", start_menu_events, start_menu_draw)
menu_manager.register_menu("settings", settings_menu_events, settings_menu_draw)
menu_manager.register_menu("game", game_menu_events, game_menu_draw)
menu_manager.change_menu("start")
# main loopy loopy
if __name__ == "__main__":
running = True
while running:
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
if event.type == pygame.KEYDOWN and event.key == pygame.K_ESCAPE:
running = False
menu_manager.handle_event(event)
menu_manager.draw()
pygame.display.flip()
clock.tick(TARGET_FPS)