Compare commits
No commits in common. "18bde75910094065db98d88edf6e60b294995fc7" and "cee3be93341f3d938401807991b167103cf38d8f" have entirely different histories.
18bde75910
...
cee3be9334
45
README.md
45
README.md
|
|
@ -1,39 +1,16 @@
|
||||||
# PyConnect-4
|
# connect-4
|
||||||
|
|
||||||
**PyConnect-4** is, as the name suggests, a Python implementation of the classic Connect-4 game.
|
This will eventually become a connect-4 game written in Python with an AI opponent you can play.
|
||||||
It comes with **two game modes**:
|
|
||||||
|
|
||||||
- **CLI**: Play directly in the terminal.
|
I will make and train the AI myself.
|
||||||
- **GUI**: Play using a PyGame graphical interface.
|
|
||||||
|
|
||||||
---
|
I might make a GUI in Pygame, depends if i cbs
|
||||||
|
|
||||||
## Features
|
todo list:
|
||||||
|
~~player vs player on the same device~~, player vs player lan, and player vs computer
|
||||||
|
|
||||||
Both game modes include:
|
pvp lan todo:
|
||||||
|
(It's in maintenance rn cuz of 1,000,000 serious vulns)
|
||||||
- Player vs Player (on the same device)
|
remember the last ip you played against. remember ip input with a name?
|
||||||
- ~~Player vs Player (LAN)~~ *(currently under maintenance)*
|
stop multiple ppl joining one game (or add spectators)
|
||||||
- Player vs CPU (uses a strong minimax algorithm)
|
make it so when ppl leave, the game ends instead of hanging or crashing.
|
||||||
- Settings system (adjust display mode and CPU strength)
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
## To-Do List
|
|
||||||
|
|
||||||
### Player vs Player (LAN)
|
|
||||||
|
|
||||||
- Take it out of maintenance.
|
|
||||||
- Remember the last IP you played against:
|
|
||||||
- Optionally store IP by hostname.
|
|
||||||
- Keep a file with all previously played hostname–IP pairs to allow connecting using the computers hostname like `t495` instead of `192.168.1.xxx`.
|
|
||||||
- Prevent more than 2 people from joining a single game (or consider adding a spectator mode).
|
|
||||||
- Make sure the game ends properly when players leave, instead of freezing or crashing.
|
|
||||||
|
|
||||||
### Player vs CPU
|
|
||||||
|
|
||||||
- Fix priority issues: sometimes the CPU prefers a vertical 3-in-a-row instead of completing a horizontal win.
|
|
||||||
|
|
||||||
### GUI
|
|
||||||
|
|
||||||
- Make all the menus a big ol dict for cleanliness
|
|
||||||
|
|
|
||||||
|
|
@ -1,4 +0,0 @@
|
||||||
{
|
|
||||||
"display_mode": "emojis",
|
|
||||||
"cpu_search_depth": 5
|
|
||||||
}
|
|
||||||
Binary file not shown.
|
|
@ -1,31 +0,0 @@
|
||||||
import pygame
|
|
||||||
|
|
||||||
class Button:
|
|
||||||
def __init__(self, x, y, width, height, text, color, hover_color, text_color, action, font, font_size, extra_data = None, rounding = 0):
|
|
||||||
self.rect = pygame.Rect(x, y, width, height)
|
|
||||||
self.text = text
|
|
||||||
self.color = color
|
|
||||||
self.hover_color = hover_color
|
|
||||||
self.text_color = text_color
|
|
||||||
self.current_color = color
|
|
||||||
self.action = action
|
|
||||||
self.font = pygame.font.Font(font, font_size)
|
|
||||||
self.extra_data = extra_data
|
|
||||||
self.rounding = rounding
|
|
||||||
|
|
||||||
def draw(self, screen):
|
|
||||||
pygame.draw.rect(screen, self.current_color, self.rect, border_radius=self.rounding)
|
|
||||||
text_surface = self.font.render(self.text, True, self.text_color)
|
|
||||||
text_rect = text_surface.get_rect(center=self.rect.center)
|
|
||||||
screen.blit(text_surface, text_rect)
|
|
||||||
|
|
||||||
def handle_event(self, event):
|
|
||||||
if event.type == pygame.MOUSEMOTION:
|
|
||||||
if self.rect.collidepoint(event.pos):
|
|
||||||
self.current_color = self.hover_color
|
|
||||||
else:
|
|
||||||
self.current_color = self.color
|
|
||||||
|
|
||||||
elif event.type == pygame.MOUSEBUTTONDOWN:
|
|
||||||
if self.rect.collidepoint(event.pos):
|
|
||||||
self.action(self)
|
|
||||||
140
gui/game.py
140
gui/game.py
|
|
@ -1,140 +0,0 @@
|
||||||
# imports
|
|
||||||
import pygame
|
|
||||||
from button import Button
|
|
||||||
from menu_manager import MenuManager
|
|
||||||
|
|
||||||
# consts
|
|
||||||
WINDOW_SIZE = (768, 768)
|
|
||||||
TARGET_FPS = 60
|
|
||||||
COLS, ROWS = 7, 6
|
|
||||||
TILE_SIZE, TILE_SPACING = 50, 20
|
|
||||||
|
|
||||||
GRID_WIDTH = COLS * TILE_SIZE + (COLS - 1) * TILE_SPACING
|
|
||||||
GRID_HEIGHT = ROWS * TILE_SIZE + (ROWS - 1) * TILE_SPACING
|
|
||||||
|
|
||||||
# init the pygame
|
|
||||||
pygame.init()
|
|
||||||
font = pygame.font.Font("Baloo2-Bold.ttf", 40)
|
|
||||||
display = pygame.display.set_mode(WINDOW_SIZE)
|
|
||||||
clock = pygame.time.Clock()
|
|
||||||
|
|
||||||
# variables
|
|
||||||
tiles = []
|
|
||||||
menu_manager = MenuManager(display, (30, 30, 40)) # background color
|
|
||||||
|
|
||||||
# colorss
|
|
||||||
primary_color = (70, 130, 180) # button background
|
|
||||||
hover_color = (51, 102, 145) # button hover
|
|
||||||
text_color = (245, 245, 245) # button text
|
|
||||||
tile_color = (200, 200, 200) # tile main
|
|
||||||
tile_hover = (170, 170, 170) # tile hover
|
|
||||||
tile_text = (50, 50, 50) # tile text
|
|
||||||
bg_color = (30, 30, 40) # main background
|
|
||||||
|
|
||||||
# menu functions
|
|
||||||
def start_game_func(*_):
|
|
||||||
create_tiles()
|
|
||||||
menu_manager.change_menu("game")
|
|
||||||
|
|
||||||
def settings_menu(*_):
|
|
||||||
menu_manager.change_menu("settings")
|
|
||||||
|
|
||||||
def go_back(*_):
|
|
||||||
menu_manager.change_menu("start")
|
|
||||||
|
|
||||||
# tile stuff
|
|
||||||
def create_tiles():
|
|
||||||
global tiles
|
|
||||||
tiles = []
|
|
||||||
|
|
||||||
start_x = (WINDOW_SIZE[0] - GRID_WIDTH) // 2
|
|
||||||
start_y = (WINDOW_SIZE[1] - GRID_HEIGHT) // 2
|
|
||||||
|
|
||||||
for c in range(COLS):
|
|
||||||
for r in range(ROWS):
|
|
||||||
x = start_x + c * (TILE_SIZE + TILE_SPACING)
|
|
||||||
y = start_y + r * (TILE_SIZE + TILE_SPACING)
|
|
||||||
|
|
||||||
tile = Button(
|
|
||||||
x, y, TILE_SIZE, TILE_SIZE, str(len(tiles)),
|
|
||||||
tile_color, tile_hover, tile_text, tile_press, None, 30, (len(tiles), c, r),
|
|
||||||
rounding=5
|
|
||||||
)
|
|
||||||
tiles.append(tile)
|
|
||||||
|
|
||||||
def tile_press(tile):
|
|
||||||
tile_id, x, y = tile.extra_data
|
|
||||||
print(f"TILE {tile_id} at {x},{y} PRESSED")
|
|
||||||
|
|
||||||
|
|
||||||
# button stuff
|
|
||||||
width, height = 280, 75
|
|
||||||
x = WINDOW_SIZE[0] / 2 - width / 2
|
|
||||||
y = WINDOW_SIZE[1] / 2 - height / 2
|
|
||||||
|
|
||||||
start_button = Button(x, y - 100, width, height, "Start Game",
|
|
||||||
primary_color, hover_color, text_color,
|
|
||||||
start_game_func, "Baloo2-Bold.ttf", 50, rounding=8)
|
|
||||||
|
|
||||||
settings_button = Button(x, y - 100 + height * 2, width, height, "Settings",
|
|
||||||
primary_color, hover_color, text_color,
|
|
||||||
settings_menu, "Baloo2-Bold.ttf", 50, rounding=8)
|
|
||||||
|
|
||||||
go_back_button = Button(x, y, width, height, "Go back",
|
|
||||||
primary_color, hover_color, text_color,
|
|
||||||
go_back, "Baloo2-Bold.ttf", 50, rounding=8)
|
|
||||||
|
|
||||||
|
|
||||||
# menu handlers
|
|
||||||
# start
|
|
||||||
def start_menu_events(event):
|
|
||||||
start_button.handle_event(event)
|
|
||||||
settings_button.handle_event(event)
|
|
||||||
|
|
||||||
def start_menu_draw():
|
|
||||||
start_button.draw(display)
|
|
||||||
settings_button.draw(display)
|
|
||||||
|
|
||||||
# settings
|
|
||||||
def settings_menu_events(event):
|
|
||||||
go_back_button.handle_event(event)
|
|
||||||
|
|
||||||
def settings_menu_draw():
|
|
||||||
text_surface = font.render("No settings yet :(", True, text_color)
|
|
||||||
text_rect = text_surface.get_rect(center=(WINDOW_SIZE[0] / 2, WINDOW_SIZE[1] / 2 - 100))
|
|
||||||
display.blit(text_surface, text_rect)
|
|
||||||
go_back_button.draw(display)
|
|
||||||
|
|
||||||
# game
|
|
||||||
def game_menu_events(event):
|
|
||||||
for tile in tiles:
|
|
||||||
tile.handle_event(event)
|
|
||||||
|
|
||||||
def game_menu_draw():
|
|
||||||
for tile in tiles:
|
|
||||||
tile.draw(display)
|
|
||||||
|
|
||||||
# register the menus
|
|
||||||
menu_manager.register_menu("start", start_menu_events, start_menu_draw)
|
|
||||||
menu_manager.register_menu("settings", settings_menu_events, settings_menu_draw)
|
|
||||||
menu_manager.register_menu("game", game_menu_events, game_menu_draw)
|
|
||||||
|
|
||||||
menu_manager.change_menu("start")
|
|
||||||
|
|
||||||
|
|
||||||
# main loopy loopy
|
|
||||||
if __name__ == "__main__":
|
|
||||||
running = True
|
|
||||||
|
|
||||||
while running:
|
|
||||||
for event in pygame.event.get():
|
|
||||||
if event.type == pygame.QUIT:
|
|
||||||
running = False
|
|
||||||
if event.type == pygame.KEYDOWN and event.key == pygame.K_ESCAPE:
|
|
||||||
running = False
|
|
||||||
|
|
||||||
menu_manager.handle_event(event)
|
|
||||||
|
|
||||||
menu_manager.draw()
|
|
||||||
pygame.display.flip()
|
|
||||||
clock.tick(TARGET_FPS)
|
|
||||||
|
|
@ -1,31 +0,0 @@
|
||||||
import pygame
|
|
||||||
|
|
||||||
class MenuManager:
|
|
||||||
def __init__(self, display, bg_color):
|
|
||||||
self.display = display
|
|
||||||
self.bg_color = bg_color
|
|
||||||
self.current_menu = None
|
|
||||||
self.event_handlers = {}
|
|
||||||
self.draw_handlers = {}
|
|
||||||
|
|
||||||
# switch menu, and clear the screen
|
|
||||||
def change_menu(self, name):
|
|
||||||
if name not in self.draw_handlers:
|
|
||||||
raise ValueError(f"Menu: '{name} not registered")
|
|
||||||
self.current_menu = name
|
|
||||||
self.display.fill(self.bg_color)
|
|
||||||
|
|
||||||
# register a menus event and draw functions
|
|
||||||
def register_menu(self, name, event_handler, draw_handler):
|
|
||||||
self.event_handlers[name] = event_handler
|
|
||||||
self.draw_handlers[name] = draw_handler
|
|
||||||
|
|
||||||
# pass event to the menu handler
|
|
||||||
def handle_event(self, event):
|
|
||||||
if self.current_menu in self.event_handlers:
|
|
||||||
self.event_handlers[self.current_menu](event)
|
|
||||||
|
|
||||||
# draw the current menu
|
|
||||||
def draw(self):
|
|
||||||
if self.current_menu in self.draw_handlers:
|
|
||||||
self.draw_handlers[self.current_menu]()
|
|
||||||
|
|
@ -83,14 +83,19 @@ def printBoard(board):
|
||||||
============================={C.END}"""
|
============================={C.END}"""
|
||||||
bottom = f"{C.BOLD}==1===2===3===4===5===6===7=={C.END}"
|
bottom = f"{C.BOLD}==1===2===3===4===5===6===7=={C.END}"
|
||||||
|
|
||||||
|
# print(f""" {C.BOLD}CONNECT FOUR
|
||||||
|
# ============================={C.END}
|
||||||
|
# {'\n'.join(rows)}
|
||||||
|
# {C.BOLD}==1===2===3===4===5===6===7=={C.END}""")
|
||||||
print(f"{top}\n{'\n'.join(rows)}\n{bottom}")
|
print(f"{top}\n{'\n'.join(rows)}\n{bottom}")
|
||||||
|
|
||||||
|
|
||||||
def getIntInput(prompt, board=None):
|
def getIntInput(prompt, board=None):
|
||||||
while True:
|
while True:
|
||||||
inp = input(prompt)
|
inp = input(prompt)
|
||||||
try:
|
try:
|
||||||
inp = int(inp)
|
inp = int(inp)
|
||||||
if not 1 <= inp <= 7:
|
if not 1 <= inp <= 8:
|
||||||
raise ValueError
|
raise ValueError
|
||||||
return inp
|
return inp
|
||||||
except ValueError:
|
except ValueError:
|
||||||
|
|
@ -119,18 +124,13 @@ def checkWin(board, player):
|
||||||
if all(board[col + i][row - i] == player for i in range(winCount)):
|
if all(board[col + i][row - i] == player for i in range(winCount)):
|
||||||
return [(col + i, row - i) for i in range(winCount)]
|
return [(col + i, row - i) for i in range(winCount)]
|
||||||
|
|
||||||
def checkFull(board):
|
|
||||||
if all('O' not in col for col in board):
|
|
||||||
return True
|
|
||||||
|
|
||||||
return False
|
|
||||||
|
|
||||||
def isTerminalNode(board):
|
def isTerminalNode(board):
|
||||||
if checkWin(board, 'R'):
|
if checkWin(board, 'R'):
|
||||||
return "WinX"
|
return "WinX"
|
||||||
elif checkWin(board, 'Y'):
|
elif checkWin(board, 'Y'):
|
||||||
return "WinY"
|
return "WinY"
|
||||||
elif checkFull(board):
|
|
||||||
|
if all('O' not in col for col in board):
|
||||||
return "Draw"
|
return "Draw"
|
||||||
|
|
||||||
return False
|
return False
|
||||||
|
|
@ -253,15 +253,7 @@ def cpu_move_provider(player, board):
|
||||||
best_score = float('-inf') if player == 'R' else float('inf')
|
best_score = float('-inf') if player == 'R' else float('inf')
|
||||||
best_move = None
|
best_move = None
|
||||||
|
|
||||||
try:
|
search_depth = 5
|
||||||
with open("settings.json", "r") as f:
|
|
||||||
settings = json.load(f)
|
|
||||||
print(f"Settings: {settings}")
|
|
||||||
search_depth = settings.get("cpu_search_depth", 5)
|
|
||||||
print(f"search depth: {search_depth}")
|
|
||||||
except (FileNotFoundError, json.JSONDecodeError):
|
|
||||||
search_depth = 5
|
|
||||||
|
|
||||||
maximising = True if player == 'R' else False
|
maximising = True if player == 'R' else False
|
||||||
|
|
||||||
for move in allowedMoves:
|
for move in allowedMoves:
|
||||||
|
|
@ -296,6 +288,7 @@ def play_game(player1_get_move, player2_get_move):
|
||||||
clear()
|
clear()
|
||||||
printBoard(board)
|
printBoard(board)
|
||||||
|
|
||||||
|
# Get column from correct player
|
||||||
if player == 'R':
|
if player == 'R':
|
||||||
col = player1_get_move(player, board)
|
col = player1_get_move(player, board)
|
||||||
else:
|
else:
|
||||||
|
|
@ -317,13 +310,6 @@ def play_game(player1_get_move, player2_get_move):
|
||||||
print(f"{colourTile(player)} won!")
|
print(f"{colourTile(player)} won!")
|
||||||
input("Press ENTER to return to the menu.")
|
input("Press ENTER to return to the menu.")
|
||||||
break
|
break
|
||||||
|
|
||||||
if checkFull(board):
|
|
||||||
clear()
|
|
||||||
printBoard(board)
|
|
||||||
print("Its a draw!")
|
|
||||||
input("Press ENTER to return to the menu.")
|
|
||||||
break
|
|
||||||
|
|
||||||
player = 'Y' if player == 'R' else 'R'
|
player = 'Y' if player == 'R' else 'R'
|
||||||
|
|
||||||
|
|
@ -335,12 +321,12 @@ def play_local_pvp():
|
||||||
|
|
||||||
def play_lan_server():
|
def play_lan_server():
|
||||||
print("PvP LAN is in maintenance due to exploits.!")
|
print("PvP LAN is in maintenance due to exploits.!")
|
||||||
input("Press ENTER to return to menu...")
|
input("Press Enter to return to menu...")
|
||||||
return
|
return
|
||||||
|
|
||||||
def play_lan_client():
|
def play_lan_client():
|
||||||
print("PvP LAN is in maintenance due to exploits.!")
|
print("PvP LAN is in maintenance due to exploits.!")
|
||||||
input("Press ENTER to return to menu...")
|
input("Press Enter to return to menu...")
|
||||||
return
|
return
|
||||||
|
|
||||||
def play_vs_computer():
|
def play_vs_computer():
|
||||||
|
|
@ -352,7 +338,7 @@ def play_vs_computer():
|
||||||
raise ValueError
|
raise ValueError
|
||||||
break
|
break
|
||||||
except ValueError:
|
except ValueError:
|
||||||
print("ENTER 'r', 'red', 'y' or 'yellow'.")
|
print("Enter 'r', 'red', 'y' or 'yellow'.")
|
||||||
|
|
||||||
if inp in ["r", "red"]:
|
if inp in ["r", "red"]:
|
||||||
play_game(local_move_provider, cpu_move_provider)
|
play_game(local_move_provider, cpu_move_provider)
|
||||||
|
|
@ -371,8 +357,7 @@ def edit_settings():
|
||||||
|
|
||||||
# Default settings if no file exists
|
# Default settings if no file exists
|
||||||
default_settings = {
|
default_settings = {
|
||||||
"display_mode": "coloured_text", # options: coloured_text, coloured_background, emojis
|
"display_mode": "coloured_text" # options: coloured_text, coloured_background, emojis
|
||||||
"cpu_search_depth": 5 # options: 1-9
|
|
||||||
}
|
}
|
||||||
|
|
||||||
# Load existing settings
|
# Load existing settings
|
||||||
|
|
@ -392,13 +377,12 @@ def edit_settings():
|
||||||
with open(settings_file, "w") as f:
|
with open(settings_file, "w") as f:
|
||||||
json.dump(settings, f, indent=4)
|
json.dump(settings, f, indent=4)
|
||||||
print("Settings saved.")
|
print("Settings saved.")
|
||||||
input("Press ENTER to return to main menu...")
|
input("Press Enter to return to main menu...")
|
||||||
|
|
||||||
while True:
|
while True:
|
||||||
clear()
|
clear()
|
||||||
print("=== Settings Menu ===")
|
print("=== Settings Menu ===")
|
||||||
print("1. Display Mode")
|
print("1. Display Mode")
|
||||||
print("2. CPU Search Depth")
|
|
||||||
print("--------------------")
|
print("--------------------")
|
||||||
print("S. Save and Exit")
|
print("S. Save and Exit")
|
||||||
print("E. Exit without Saving")
|
print("E. Exit without Saving")
|
||||||
|
|
@ -430,31 +414,7 @@ def edit_settings():
|
||||||
settings["display_mode"] = modes[int(sub_choice) - 1][0]
|
settings["display_mode"] = modes[int(sub_choice) - 1][0]
|
||||||
print(f"Display mode set to {settings['display_mode']}")
|
print(f"Display mode set to {settings['display_mode']}")
|
||||||
else:
|
else:
|
||||||
input("Invalid choice. Press ENTER to try again...")
|
input("Invalid choice. Press Enter to try again...")
|
||||||
|
|
||||||
elif choice == "2":
|
|
||||||
# CPU Search Depth submenu
|
|
||||||
while True:
|
|
||||||
clear()
|
|
||||||
print("=== CPU Search Depth ===")
|
|
||||||
|
|
||||||
print(f"Depth: {C.BOLD}{settings["cpu_search_depth"]}{C.END}")
|
|
||||||
print("B. Go Back")
|
|
||||||
|
|
||||||
sub_choice = input("Choose a value 1-9, or the use + / - keys: ").strip()
|
|
||||||
if sub_choice.lower() == 'b':
|
|
||||||
break
|
|
||||||
elif sub_choice in ["1","2","3","4","5","6","7","8","9"]:
|
|
||||||
settings["cpu_search_depth"] = sub_choice
|
|
||||||
elif sub_choice in ['+', '-']:
|
|
||||||
settings["cpu_search_depth"] = eval(f"{settings["cpu_search_depth"]} {sub_choice}1")
|
|
||||||
if settings["cpu_search_depth"] > 9:
|
|
||||||
settings["cpu_search_depth"] = 9
|
|
||||||
elif settings["cpu_search_depth"] < 1:
|
|
||||||
settings["cpu_search_depth"] = 1
|
|
||||||
else:
|
|
||||||
input("Invalid choice. Press ENTER to try again...")
|
|
||||||
|
|
||||||
|
|
||||||
elif choice == "save" or choice == "s":
|
elif choice == "save" or choice == "s":
|
||||||
save_settings()
|
save_settings()
|
||||||
|
|
@ -469,7 +429,7 @@ def edit_settings():
|
||||||
return
|
return
|
||||||
|
|
||||||
else:
|
else:
|
||||||
input("Invalid choice. Press ENTER to try again...")
|
input("Invalid choice. Press Enter to try again...")
|
||||||
|
|
||||||
while True:
|
while True:
|
||||||
clear()
|
clear()
|
||||||
|
|
@ -497,4 +457,4 @@ while True:
|
||||||
elif choice == "6":
|
elif choice == "6":
|
||||||
break
|
break
|
||||||
else:
|
else:
|
||||||
input("Invalid choice. Press ENTER to try again...")
|
input("Invalid choice. Press Enter to try again...")
|
||||||
3
settings.json
Normal file
3
settings.json
Normal file
|
|
@ -0,0 +1,3 @@
|
||||||
|
{
|
||||||
|
"display_mode": "coloured_background"
|
||||||
|
}
|
||||||
Loading…
Reference in New Issue
Block a user