no settings yet text, messed with colours for a while just to change nothing lmao
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gui/game.py
11
gui/game.py
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@ -1,6 +1,5 @@
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# Imports
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# Imports
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import pygame
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import pygame
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from pygame import Vector2 as v2, Color as Colour
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from button import Button
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from button import Button
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@ -10,7 +9,8 @@ TARGET_FPS = 60
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# pygame inits
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# pygame inits
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pygame.init()
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pygame.init()
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display = pygame.display.set_mode(v2(WINDOW_SIZE))
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font = pygame.font.Font("Baloo2-Bold.ttf", 40)
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display = pygame.display.set_mode(WINDOW_SIZE)
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clock = pygame.time.Clock()
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clock = pygame.time.Clock()
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# more variable inits
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# more variable inits
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@ -64,9 +64,8 @@ if __name__ == "__main__":
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x = WINDOW_SIZE[0] / 2 - width / 2 # center of the screen horizontally
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x = WINDOW_SIZE[0] / 2 - width / 2 # center of the screen horizontally
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y = (WINDOW_SIZE[1] / 2 - height / 2) # center of the screen vertically
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y = (WINDOW_SIZE[1] / 2 - height / 2) # center of the screen vertically
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# === Color Variables ===
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primary_color = (70, 130, 180) # button background
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primary_color = (70, 130, 180) # button background
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hover_color = (100, 149, 237) # button hover
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hover_color = (51, 102, 145) # button hover
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text_color = (245, 245, 245) # button text
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text_color = (245, 245, 245) # button text
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tile_color = (200, 200, 200) # tile main
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tile_color = (200, 200, 200) # tile main
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tile_hover = (170, 170, 170) # tile hover
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tile_hover = (170, 170, 170) # tile hover
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@ -111,6 +110,10 @@ if __name__ == "__main__":
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start_button.draw(display)
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start_button.draw(display)
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settings_button.draw(display)
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settings_button.draw(display)
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elif menu == "settings":
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elif menu == "settings":
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text_surface = font.render("No settings yet :(", True, text_color)
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text_rect = text_surface.get_rect(center=(WINDOW_SIZE[0] / 2, WINDOW_SIZE[1] / 2 - 100))
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display.blit(text_surface, text_rect)
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go_back_button.draw(display)
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go_back_button.draw(display)
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# basic connect-4 ahh grid
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# basic connect-4 ahh grid
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elif menu == "game":
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elif menu == "game":
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