diff --git a/gui/game.py b/gui/game.py index fcef391..a1e8e50 100644 --- a/gui/game.py +++ b/gui/game.py @@ -1,6 +1,5 @@ # Imports import pygame -from pygame import Vector2 as v2, Color as Colour from button import Button @@ -10,7 +9,8 @@ TARGET_FPS = 60 # pygame inits pygame.init() -display = pygame.display.set_mode(v2(WINDOW_SIZE)) +font = pygame.font.Font("Baloo2-Bold.ttf", 40) +display = pygame.display.set_mode(WINDOW_SIZE) clock = pygame.time.Clock() # more variable inits @@ -64,9 +64,8 @@ if __name__ == "__main__": x = WINDOW_SIZE[0] / 2 - width / 2 # center of the screen horizontally y = (WINDOW_SIZE[1] / 2 - height / 2) # center of the screen vertically - # === Color Variables === primary_color = (70, 130, 180) # button background - hover_color = (100, 149, 237) # button hover + hover_color = (51, 102, 145) # button hover text_color = (245, 245, 245) # button text tile_color = (200, 200, 200) # tile main tile_hover = (170, 170, 170) # tile hover @@ -111,6 +110,10 @@ if __name__ == "__main__": start_button.draw(display) settings_button.draw(display) elif menu == "settings": + text_surface = font.render("No settings yet :(", True, text_color) + text_rect = text_surface.get_rect(center=(WINDOW_SIZE[0] / 2, WINDOW_SIZE[1] / 2 - 100)) + display.blit(text_surface, text_rect) + go_back_button.draw(display) # basic connect-4 ahh grid elif menu == "game":