130 lines
4.0 KiB
Python
130 lines
4.0 KiB
Python
# Imports
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import pygame
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from button import Button
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# some pygame constst
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WINDOW_SIZE = (768, 768)
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TARGET_FPS = 60
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# pygame inits
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pygame.init()
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font = pygame.font.Font("Baloo2-Bold.ttf", 40)
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display = pygame.display.set_mode(WINDOW_SIZE)
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clock = pygame.time.Clock()
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# more variable inits
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menu = ""
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tiles = []
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COLS = 7
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ROWS = 6
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# menu functions
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def change_menu(targetMenu):
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global menu
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menu = targetMenu
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display.fill(bg_color)
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def start_game_func(*_):
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change_menu("game")
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create_tiles()
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def settings_menu(*_):
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change_menu("settings")
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def go_back(*_):
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change_menu("start")
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def create_tiles():
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global tiles
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tiles = []
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for c in range(COLS):
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for r in range(ROWS):
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tile = Button(
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50*c+50, 50*r+50, 30, 30, str(len(tiles)),
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tile_color, tile_hover, tile_text, tile_press, None, 30, (len(tiles),c,r),
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rounding=5
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)
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tiles.append(tile)
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# gets called when you click on a tile
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def tile_press(tile):
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tile_id,x,y = tile.extra_data
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print(f"TILE {tile_id} at {x},{y} PRESSED")
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# Main block
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if __name__ == "__main__":
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# You're running the game, therefore running = True
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running = True
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# Button inits
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width = 280
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height = 75
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x = WINDOW_SIZE[0] / 2 - width / 2 # center of the screen horizontally
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y = WINDOW_SIZE[1] / 2 - height / 2 # center of the screen vertically
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primary_color = (70, 130, 180) # button background
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hover_color = (51, 102, 145) # button hover
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text_color = (245, 245, 245) # button text
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tile_color = (200, 200, 200) # tile main
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tile_hover = (170, 170, 170) # tile hover
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tile_text = (50, 50, 50) # tile text
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bg_color = (30, 30, 40) # main background
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start_button = Button(x, y - 100, width, height, "Start Game", primary_color, hover_color, text_color, start_game_func, "Baloo2-Bold.ttf", 50, rounding=8)
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settings_button = Button(x, y-100+height*2, width, height, "Settings", primary_color, hover_color, text_color, settings_menu, "Baloo2-Bold.ttf", 50, rounding=8)
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go_back_button = Button(x, y, width, height, "Go back", primary_color, hover_color, text_color, go_back, "Baloo2-Bold.ttf", 50, rounding=8)
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change_menu("start")
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# Game loop
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while running:
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# handles user input
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for event in pygame.event.get():
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# Lets you actually close the game, or ESC out
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if event.type == pygame.QUIT:
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running = False
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if event.type == pygame.KEYDOWN:
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if event.key == pygame.K_ESCAPE:
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running = False
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# Handles all the inputs for the buttons
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if menu == "start":
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start_button.handle_event(event)
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settings_button.handle_event(event)
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elif menu == "settings":
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go_back_button.handle_event(event)
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elif menu == "game":
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for tile in tiles:
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tile.handle_event(event)
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else:
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# very descriptive error message
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print("You broke smth idek what tbh")
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running = False
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# Display stuff!
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# so depending on what menu you're in, draw different stuff
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if menu == "start":
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start_button.draw(display)
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settings_button.draw(display)
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elif menu == "settings":
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text_surface = font.render("No settings yet :(", True, text_color)
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text_rect = text_surface.get_rect(center=(WINDOW_SIZE[0] / 2, WINDOW_SIZE[1] / 2 - 100))
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display.blit(text_surface, text_rect)
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go_back_button.draw(display)
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# basic connect-4 ahh grid
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elif menu == "game":
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for tile in tiles:
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tile.draw(display)
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else:
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# very descriptive error msg
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print("you broke smth.")
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running = False
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# flip the display and clock the tick so stuff actually updates
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pygame.display.flip()
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clock.tick(TARGET_FPS)
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