PyConnect-4/main.py

90 lines
1.8 KiB
Python

import os
import sys
def clear():
if sys.platform.startswith('win'):
# For Windows
os.system('cls')
else:
# For Linux and macOS
os.system('clear')
def findLowest(board, column):
return board[column].index("O")
"""
This is how the board should output:
===============
|O|O|O|O|O|O|O|
|O|O|O|O|O|O|O|
|O|O|O|O|O|O|O|
|O|O|O|O|O|O|O|
|O|O|O|O|O|O|O|
|O|O|O|O|O|O|O|
===============
"""
def printBoard(board):
print("===============")
rows = []
for column in board:
row = ""
for i in range(len(column)):
index = board.index(column)
row += "|" + board[index][i]
rows.append(row+"\n")
rows = rows[::-1]
toPrint = ""
for row in rows:
toPrint += row
print(toPrint)
# Board will be 7x6.
# O = open, R = red, Y = yellow
# because this is defined like this, you could technically save a game then load from where you left off
# This is defined as columns, not rows. So tile 0 on column 0 is the bottom left tile of the board
board = [
['O', 'O', 'O', 'O', 'O', 'O'],
['O', 'O', 'O', 'O', 'O', 'O'],
['O', 'O', 'O', 'O', 'O', 'O'],
['O', 'O', 'O', 'O', 'O', 'O'],
['O', 'O', 'O', 'O', 'O', 'O'],
['O', 'O', 'O', 'O', 'O', 'O'],
['O', 'O', 'O', 'O', 'O', 'O'],
]
playing = True
turn = 'R'
while playing:
clear()
try:
chosenColumn = int(input(f"{turn} where do you want to drop your tile? 1-7.\n>>> "))
except Exception as e:
print("Please enter a positive integer.")
try:
tile = findLowest(board, chosenColumn)
except ValueError:
print("You chose a column that is full. Try again")
board[chosenColumn][tile] = turn
print(board)
printBoard(board)
input()
turn = 'Y' if turn == 'R' else 'R'