PyConnect-4/main.py

166 lines
4.8 KiB
Python

import os
import sys
import socket
from colours import Colours as C
# ===========================
# | Helper functions |
# ===========================
def clear():
os.system('cls' if sys.platform.startswith('win') else 'clear')
def colourTile(tile):
if tile == 'R':
return f"{C.BOLD}{C.RED}R{C.END}"
elif tile == 'Y':
return f"{C.BOLD}{C.YELLOW}Y{C.END}"
elif tile == 'r':
return f"{C.BOLD}{C.LIGHT_GREEN}R{C.END}"
elif tile == 'y':
return f"{C.BOLD}{C.LIGHT_GREEN}Y{C.END}"
else:
return "O"
def printBoard(board):
rows = []
for i in range(6):
row = ""
for column in board:
row += f"{C.BOLD}| {C.END}" + colourTile(column[i]) + " "
row += f"{C.BOLD}|{C.END}"
rows.append(row)
rows.reverse()
print(f""" {C.BOLD}CONNECT FOUR
============================={C.END}
{'\n'.join(rows)}
{C.BOLD}==1===2===3===4===5===6===7=={C.END}""")
def getIntInput(prompt, board=None):
while True:
inp = input(prompt)
try:
inp = int(inp)
if not 1 <= inp <= 7:
raise ValueError
return inp
except ValueError:
clear()
if board:
printBoard(board)
print("Only integers 1-7 allowed")
def checkWin(board, player):
rows, cols = (6, 7)
winCount = 4
for row in range(rows):
for col in range(cols - winCount + 1):
if all(board[col + i][row] == player for i in range(winCount)):
return [(col + i, row) for i in range(winCount)]
for col in range(cols):
for row in range(rows - winCount + 1):
if all(board[col][row + i] == player for i in range(winCount)):
return [(col, row + i) for i in range(winCount)]
for col in range(cols - winCount + 1):
for row in range(rows - winCount + 1):
if all(board[col + i][row + i] == player for i in range(winCount)):
return [(col + i, row + i) for i in range(winCount)]
for col in range(cols - winCount + 1):
for row in range(winCount - 1, rows):
if all(board[col + i][row - i] == player for i in range(winCount)):
return [(col + i, row - i) for i in range(winCount)]
# ===========================
# | Player move providers |
# ===========================
def local_move_provider(player, board):
col = getIntInput(f"{colourTile(player)} where do you want to drop your tile? 1-7.\n>>> ", board) - 1
return col
def socket_receive_move(sock):
return int(sock.recv(1024).decode())
def socket_send_move(sock, col):
sock.sendall(str(col).encode())
# ===========================
# | Main game loop |
# ===========================
def play_game(player1_get_move, player2_get_move):
board = [['O'] * 6 for _ in range(7)]
player = 'R'
while True:
clear()
printBoard(board)
# Get column from correct player
if player == 'R':
col = player1_get_move(player, board)
else:
col = player2_get_move(player, board)
try:
tile = board[col].index("O")
except ValueError:
continue
board[col][tile] = player
winPositions = checkWin(board, player)
if winPositions:
for x, y in winPositions:
board[x][y] = board[x][y].lower()
clear()
printBoard(board)
print(f"{colourTile(player)} won!")
input("Press ENTER to return to the menu.")
break
player = 'Y' if player == 'R' else 'R'
# ===========================
# | Modes |
# ===========================
def play_local_pvp():
play_game(local_move_provider, local_move_provider)
def play_lan_server():
print("PvP LAN is in maintenance due to exploits.!")
input("Press Enter to return to menu...")
return
def play_lan_client():
print("PvP LAN is in maintenance due to exploits.!")
input("Press Enter to return to menu...")
return
def play_vs_computer():
print("PvC mode coming soon!")
input("Press Enter to return to menu...")
# ===========================
# | Menu |
# ===========================
while True:
clear()
print("How do you want to play?")
print("1. PvP (same device)")
print("2. PvP (LAN)")
print("3. PvC (vs computer)")
print("4. Quit")
choice = input("Choose 1-4: ").strip()
if choice == "1":
play_local_pvp()
elif choice == "2":
if input("Are you hosting? (y/n): ").lower() == "y":
play_lan_server()
else:
play_lan_client()
elif choice == "3":
play_vs_computer()
elif choice == "4":
break
else:
input("Invalid choice. Press Enter to try again...")