PyConnect-4/gui/button.py
2025-08-28 10:43:48 +12:00

49 lines
1.9 KiB
Python

import pygame
from pathlib import Path
class Button:
def __init__(self, x, y, width, height, text, colour, hover_colour, text_colour, action, font, font_size, extra_data=None, rounding=0, outline_colour=None, outline_width=0):
self.rect = pygame.Rect(x, y, width, height)
self.text = text
self.colour = colour
self.hover_colour = hover_colour
self.text_colour = text_colour
self.current_colour = colour
self.action = action
self.extra_data = extra_data
self.rounding = rounding
self.outline_colour = outline_colour
self.outline_width = outline_width
if isinstance(font, pygame.font.Font):
self.font = font
elif isinstance(font, (str, Path)):
if font_size is None:
raise ValueError("font_size must be given when passing a font path")
self.font = pygame.font.Font(str(font), font_size)
else:
self.font = pygame.font.Font(None, font_size)
def draw(self, screen):
pygame.draw.rect(screen, self.current_colour, self.rect, border_radius=self.rounding)
if self.outline_colour and self.outline_width > 0:
pygame.draw.rect(screen, self.outline_colour, self.rect, width=self.outline_width, border_radius=self.rounding)
if self.text:
text_surface = self.font.render(self.text, True, self.text_colour)
text_rect = text_surface.get_rect(center=self.rect.center)
screen.blit(text_surface, text_rect)
def update_colour(self):
if self.rect.collidepoint(pygame.mouse.get_pos()):
self.current_colour = self.hover_colour
else:
self.current_colour = self.colour
def handle_event(self, event):
if event.type == pygame.MOUSEBUTTONDOWN and event.button == 1 and self.rect.collidepoint(event.pos):
if self.action:
self.action(self)
self.update_colour()