# Imports import pygame from button import Button # some pygame constst WINDOW_SIZE = (768, 768) TARGET_FPS = 60 # pygame inits pygame.init() font = pygame.font.Font("Baloo2-Bold.ttf", 40) display = pygame.display.set_mode(WINDOW_SIZE) clock = pygame.time.Clock() # more variable inits menu = "" tiles = [] COLS = 7 ROWS = 6 # menu functions def change_menu(targetMenu): global menu menu = targetMenu display.fill(bg_color) def start_game_func(*_): change_menu("game") create_tiles() def settings_menu(*_): change_menu("settings") def go_back(*_): change_menu("start") def create_tiles(): global tiles tiles = [] for c in range(COLS): for r in range(ROWS): tile = Button( 50*c+50, 50*r+50, 30, 30, str(len(tiles)), tile_color, tile_hover, tile_text, tile_press, None, 30, (len(tiles),c,r), rounding=5 ) tiles.append(tile) # gets called when you click on a tile def tile_press(tile): tile_id,x,y = tile.extra_data print(f"TILE {tile_id} at {x},{y} PRESSED") # Main block if __name__ == "__main__": # You're running the game, therefore running = True running = True # Button inits width = 280 height = 75 x = WINDOW_SIZE[0] / 2 - width / 2 # center of the screen horizontally y = (WINDOW_SIZE[1] / 2 - height / 2) # center of the screen vertically primary_color = (70, 130, 180) # button background hover_color = (51, 102, 145) # button hover text_color = (245, 245, 245) # button text tile_color = (200, 200, 200) # tile main tile_hover = (170, 170, 170) # tile hover tile_text = (50, 50, 50) # tile text bg_color = (30, 30, 40) # main background start_button = Button(x, y - 100, width, height, "Start Game", primary_color, hover_color, text_color, start_game_func, "Baloo2-Bold.ttf", 50, rounding=8) settings_button = Button(x, y-100+height*2, width, height, "Settings", primary_color, hover_color, text_color, settings_menu, "Baloo2-Bold.ttf", 50, rounding=8) go_back_button = Button(x, y, width, height, "Go back", primary_color, hover_color, text_color, go_back, "Baloo2-Bold.ttf", 50, rounding=8) change_menu("start") # Game loop while running: # handles user input for event in pygame.event.get(): # Lets you actually close the game, or ESC out if event.type == pygame.QUIT: running = False if event.type == pygame.KEYDOWN: if event.key == pygame.K_ESCAPE: running = False # Handles all the inputs for the buttons if menu == "start": start_button.handle_event(event) settings_button.handle_event(event) elif menu == "settings": go_back_button.handle_event(event) elif menu == "game": for tile in tiles: tile.handle_event(event) else: # very descriptive error message print("You broke smth idek what tbh") running = False # Display stuff! # so depending on what menu you're in, draw different stuff if menu == "start": start_button.draw(display) settings_button.draw(display) elif menu == "settings": text_surface = font.render("No settings yet :(", True, text_color) text_rect = text_surface.get_rect(center=(WINDOW_SIZE[0] / 2, WINDOW_SIZE[1] / 2 - 100)) display.blit(text_surface, text_rect) go_back_button.draw(display) # basic connect-4 ahh grid elif menu == "game": for tile in tiles: tile.draw(display) else: # very descriptive error msg print("you broke smth.") running = False # flip the display and clock the tick so stuff actually updates pygame.display.flip() clock.tick(TARGET_FPS)