shows you where the win is. optimized stuff i think. prettier as well

This commit is contained in:
Vincent Rodley 2025-08-02 10:23:58 +12:00
parent 120130e9a5
commit eb184b9a7d

72
main.py
View File

@ -13,8 +13,8 @@ def printBoard(board):
for i in range(6):
row = ""
for column in board:
row += "| " + colourTile(column[i]) + " "
row += "|"
row += f"{Colours.BOLD}| {Colours.END}" + colourTile(column[i]) + " "
row += f"{Colours.BOLD}|{Colours.END}"
rows.append(row)
rows = rows[::-1]
@ -23,8 +23,10 @@ def printBoard(board):
for row in rows:
toPrint += (row + "\n")
line = '=' * (len(board) * 4 + 1)
print(f"{line}\n{toPrint[:-1]}\n{line}")
print(f""" {Colours.BOLD}CONNECT FOUR
============================={Colours.END}
{toPrint[:-1]}
{Colours.BOLD}==1===2===3===4===5===6===7=={Colours.END}""")
def getIntInput(prompt):
success = False
@ -46,36 +48,40 @@ def colourTile(tile):
return f"{Colours.BOLD}{Colours.RED}R{Colours.END}"
elif tile == 'Y':
return f"{Colours.BOLD}{Colours.YELLOW}Y{Colours.END}"
elif tile == 'r': # winning red
return f"{Colours.BOLD}{Colours.LIGHT_GREEN}R{Colours.END}"
elif tile == 'y': # winning yellow
return f"{Colours.BOLD}{Colours.LIGHT_GREEN}Y{Colours.END}"
else:
return "O"
def checkWin(board, player):
# Horizontal check
for row in range(6):
for col in range(4):
if all(board[col + i][row] == player for i in range(4)):
return True
rows, cols = (6, 7)
winCount = 4
# Vertical check
for col in range(7):
for row in range(3):
if all(board[col][row + i] == player for i in range(4)):
return True
# hoz check
for row in range(rows):
for col in range(cols - winCount + 1):
if all(board[col + i][row] == player for i in range(winCount)):
return [(col + i, row) for i in range(winCount)]
# vert check
for col in range(cols):
for row in range(rows - winCount + 1):
if all(board[col][row + i] == player for i in range(winCount)):
return [(col, row + i) for i in range(winCount)]
# Diagonal / check
for col in range(4):
for row in range(3):
if all(board[col + i][row + i] == player for i in range(4)):
return True
# Diagonal \ check
for col in range(4):
for row in range(3, 6):
if all(board[col + i][row - i] == player for i in range(4)):
return True
return False
# diag / check
for col in range(cols - winCount + 1):
for row in range(rows - winCount + 1):
if all(board[col + i][row + i] == player for i in range(winCount)):
return [(col + i, row + i) for i in range(winCount)]
# diag \ check
for col in range(cols - winCount + 1):
for row in range(winCount - 1, rows):
if all(board[col + i][row - i] == player for i in range(winCount)):
return [(col + i, row - i) for i in range(winCount)]
# Board will be 7x6.
@ -102,23 +108,27 @@ while playing:
while True:
try:
chosenColumn = getIntInput(f"{colourTile(player)} where do you want to drop your tile? 0-6.\n>>> ")
chosenColumn = getIntInput(f"{colourTile(player)} where do you want to drop your tile? 1-7.\n>>> ") - 1
tile = board[chosenColumn].index("O")
break
except ValueError:
clear()
printBoard(board)
print("You chose a column that is full. Try again")
print(f"{Colours.BOLD}You chose a column that is full.{Colours.END} Try again")
tile = ""
except IndexError:
clear()
printBoard(board)
print("You chose a column outside of the board. Try again")
print(f"{Colours.BOLD}You chose a column outside of the board.{Colours.END} Try again")
tile = ""
board[chosenColumn][tile] = player
winPositions = checkWin(board, player)
if winPositions:
for x, y in winPositions:
board[x][y] = board[x][y].lower()
if checkWin(board, player):
clear()
printBoard(board)
print(f"{colourTile(player)} won!")