shows you where the win is. optimized stuff i think. prettier as well
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120130e9a5
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72
main.py
72
main.py
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@ -13,8 +13,8 @@ def printBoard(board):
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for i in range(6):
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row = ""
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for column in board:
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row += "| " + colourTile(column[i]) + " "
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row += "|"
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row += f"{Colours.BOLD}| {Colours.END}" + colourTile(column[i]) + " "
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row += f"{Colours.BOLD}|{Colours.END}"
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rows.append(row)
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rows = rows[::-1]
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@ -23,8 +23,10 @@ def printBoard(board):
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for row in rows:
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toPrint += (row + "\n")
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line = '=' * (len(board) * 4 + 1)
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print(f"{line}\n{toPrint[:-1]}\n{line}")
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print(f""" {Colours.BOLD}CONNECT FOUR
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============================={Colours.END}
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{toPrint[:-1]}
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{Colours.BOLD}==1===2===3===4===5===6===7=={Colours.END}""")
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def getIntInput(prompt):
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success = False
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@ -46,36 +48,40 @@ def colourTile(tile):
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return f"{Colours.BOLD}{Colours.RED}R{Colours.END}"
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elif tile == 'Y':
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return f"{Colours.BOLD}{Colours.YELLOW}Y{Colours.END}"
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elif tile == 'r': # winning red
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return f"{Colours.BOLD}{Colours.LIGHT_GREEN}R{Colours.END}"
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elif tile == 'y': # winning yellow
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return f"{Colours.BOLD}{Colours.LIGHT_GREEN}Y{Colours.END}"
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else:
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return "O"
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def checkWin(board, player):
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# Horizontal check
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for row in range(6):
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for col in range(4):
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if all(board[col + i][row] == player for i in range(4)):
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return True
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rows, cols = (6, 7)
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winCount = 4
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# Vertical check
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for col in range(7):
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for row in range(3):
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if all(board[col][row + i] == player for i in range(4)):
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return True
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# hoz check
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for row in range(rows):
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for col in range(cols - winCount + 1):
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if all(board[col + i][row] == player for i in range(winCount)):
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return [(col + i, row) for i in range(winCount)]
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# vert check
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for col in range(cols):
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for row in range(rows - winCount + 1):
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if all(board[col][row + i] == player for i in range(winCount)):
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return [(col, row + i) for i in range(winCount)]
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# Diagonal / check
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for col in range(4):
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for row in range(3):
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if all(board[col + i][row + i] == player for i in range(4)):
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return True
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# Diagonal \ check
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for col in range(4):
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for row in range(3, 6):
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if all(board[col + i][row - i] == player for i in range(4)):
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return True
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return False
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# diag / check
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for col in range(cols - winCount + 1):
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for row in range(rows - winCount + 1):
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if all(board[col + i][row + i] == player for i in range(winCount)):
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return [(col + i, row + i) for i in range(winCount)]
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# diag \ check
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for col in range(cols - winCount + 1):
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for row in range(winCount - 1, rows):
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if all(board[col + i][row - i] == player for i in range(winCount)):
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return [(col + i, row - i) for i in range(winCount)]
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# Board will be 7x6.
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@ -102,23 +108,27 @@ while playing:
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while True:
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try:
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chosenColumn = getIntInput(f"{colourTile(player)} where do you want to drop your tile? 0-6.\n>>> ")
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chosenColumn = getIntInput(f"{colourTile(player)} where do you want to drop your tile? 1-7.\n>>> ") - 1
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tile = board[chosenColumn].index("O")
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break
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except ValueError:
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clear()
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printBoard(board)
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print("You chose a column that is full. Try again")
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print(f"{Colours.BOLD}You chose a column that is full.{Colours.END} Try again")
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tile = ""
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except IndexError:
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clear()
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printBoard(board)
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print("You chose a column outside of the board. Try again")
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print(f"{Colours.BOLD}You chose a column outside of the board.{Colours.END} Try again")
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tile = ""
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board[chosenColumn][tile] = player
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winPositions = checkWin(board, player)
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if winPositions:
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for x, y in winPositions:
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board[x][y] = board[x][y].lower()
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if checkWin(board, player):
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clear()
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printBoard(board)
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print(f"{colourTile(player)} won!")
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