uk english
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import pygame
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class Button:
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def __init__(self, x, y, width, height, text, color, hover_color, text_color, action, font, font_size, extra_data = None, rounding = 0):
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def __init__(self, x, y, width, height, text, colour, hover_colour, text_colour, action, font, font_size, extra_data = None, rounding = 0):
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self.rect = pygame.Rect(x, y, width, height)
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self.text = text
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self.color = color
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self.hover_color = hover_color
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self.text_color = text_color
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self.current_color = color
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self.colour = colour
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self.hover_colour = hover_colour
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self.text_colour = text_colour
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self.current_colour = colour
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self.action = action
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self.font = pygame.font.Font(font, font_size)
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self.extra_data = extra_data
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self.rounding = rounding
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def draw(self, screen):
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pygame.draw.rect(screen, self.current_color, self.rect, border_radius=self.rounding)
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text_surface = self.font.render(self.text, True, self.text_color)
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pygame.draw.rect(screen, self.current_colour, self.rect, border_radius=self.rounding)
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text_surface = self.font.render(self.text, True, self.text_colour)
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text_rect = text_surface.get_rect(center=self.rect.center)
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screen.blit(text_surface, text_rect)
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def update_color(self):
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def update_colour(self):
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if self.rect.collidepoint(pygame.mouse.get_pos()):
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self.current_color = self.hover_color
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self.current_colour = self.hover_colour
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else:
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self.current_color = self.color
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self.current_colour = self.colour
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def handle_event(self, event):
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if event.type == pygame.MOUSEBUTTONDOWN and self.rect.collidepoint(event.pos):
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self.action(self)
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if event.type == pygame.MOUSEBUTTONDOWN and event.button == 1 and self.rect.collidepoint(event.pos):
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if self.action:
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self.action(self)
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self.update_color()
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self.update_colour()
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