diff --git a/__pycache__/colours.cpython-313.pyc b/__pycache__/colours.cpython-313.pyc new file mode 100644 index 0000000..5042140 Binary files /dev/null and b/__pycache__/colours.cpython-313.pyc differ diff --git a/colours.py b/colours.py new file mode 100644 index 0000000..f0599eb --- /dev/null +++ b/colours.py @@ -0,0 +1,46 @@ +# SGR color constants +# rene-d 2018 + +class Colours: + """ ANSI color codes """ + BLACK = "\033[0;30m" + RED = "\033[0;31m" + GREEN = "\033[0;32m" + BROWN = "\033[0;33m" + BLUE = "\033[0;34m" + PURPLE = "\033[0;35m" + CYAN = "\033[0;36m" + LIGHT_GRAY = "\033[0;37m" + DARK_GRAY = "\033[1;30m" + LIGHT_RED = "\033[1;31m" + LIGHT_GREEN = "\033[1;32m" + YELLOW = "\033[1;33m" + LIGHT_BLUE = "\033[1;34m" + LIGHT_PURPLE = "\033[1;35m" + LIGHT_CYAN = "\033[1;36m" + LIGHT_WHITE = "\033[1;37m" + BOLD = "\033[1m" + FAINT = "\033[2m" + ITALIC = "\033[3m" + UNDERLINE = "\033[4m" + BLINK = "\033[5m" + NEGATIVE = "\033[7m" + CROSSED = "\033[9m" + END = "\033[0m" + # cancel SGR codes if we don't write to a terminal + if not __import__("sys").stdout.isatty(): + for _ in dir(): + if isinstance(_, str) and _[0] != "_": + locals()[_] = "" + else: + # set Windows console in VT mode + if __import__("platform").system() == "Windows": + kernel32 = __import__("ctypes").windll.kernel32 + kernel32.SetConsoleMode(kernel32.GetStdHandle(-11), 7) + del kernel32 + + +if __name__ == '__main__': + for i in dir(Colours): + if i[0:1] != "_" and i != "END": + print("{:>16} {}".format(i, getattr(Colours, i) + i + Colours.END)) \ No newline at end of file diff --git a/main.py b/main.py index cce0ced..f3e2452 100644 --- a/main.py +++ b/main.py @@ -1,5 +1,6 @@ import os import sys +from colours import Colours def clear(): if sys.platform.startswith('win'): @@ -75,7 +76,7 @@ board = [ ] playing = True -turn = 'R' +turn = f'{Colours.RED}{Colours.BOLD}R{Colours.END}' while playing: clear() @@ -100,4 +101,4 @@ while playing: board[chosenColumn][tile] = turn - turn = 'Y' if turn == 'R' else 'R' + turn = f'{Colours.YELLOW}{Colours.BOLD}Y{Colours.END}' if turn == f'{Colours.RED}{Colours.BOLD}R{Colours.END}' else f'{Colours.RED}{Colours.BOLD}R{Colours.END}'