diff --git a/gui/gui_game.py b/gui/gui_game.py index b5bc77e..f965b8d 100644 --- a/gui/gui_game.py +++ b/gui/gui_game.py @@ -37,7 +37,7 @@ tile_colour = (200, 200, 200) tile_hover = (170, 170, 170) tile_text = (50, 50, 50) bg_colour = (30, 30, 40) -win_outline_colour = (0, 255, 0) +win_outline_colour = (0, 255, 0) red_tile = (255, 0, 0) red_tile_hover = (220, 0, 0) @@ -172,7 +172,16 @@ y = WINDOW_HEIGHT / 2 - height / 2 start_button = Button(x, y - 100, width, height, "Start Game", primary_colour, hover_colour, text_colour, - lambda *_: start_game(), font, 50, rounding=8) + lambda *_: menu_manager.change_menu("mode_pick"), + font, 50, rounding=8) + +pvp_button = Button(x, y-height/1.5, width, height, "Player vs Player", + primary_colour, hover_colour, text_colour, + lambda *_: start_game("pvp"), font, 50, rounding=8) + +pvc_button = Button(x, y+height/1.5, width, height, "Player vs CPU", + primary_colour, hover_colour, text_colour, + lambda *_: start_game("cpu"), font, 50, rounding=8) settings_button = Button(x, y - 100 + height * 2, width, height, "Settings", primary_colour, hover_colour, text_colour, @@ -194,14 +203,18 @@ game_over_text = Button(x, 50, width, height / 1.5, "text", None, font, 50, rounding=8) # menu callbacks -def start_game(): - global board_full, player, winner, cursor_col - board_full = False - winner = None - player = "red" - cursor_col = COLS // 2 - create_tiles() - menu_manager.change_menu("game") +def start_game(mode): + if mode == "pvp": + global board_full, winner, player, cursor_col, last_tile + board_full = False + winner = None + player = "red" + cursor_col = COLS // 2 + last_tile = None + create_tiles() + menu_manager.change_menu("game") + elif mode == "cpu": + print("not implemented yet. give me money and i might make it fr") def draw_settings(display): text_surface = font.render("No settings yet :(", True, text_colour) @@ -289,6 +302,10 @@ menu_manager.register_menu("start", buttons=[start_button, settings_button] ) +menu_manager.register_menu("mode_pick", + buttons=[pvp_button, pvc_button] +) + menu_manager.register_menu("settings", buttons=[go_back_button], draw=draw_settings