doing the tests with sockets for lan multiplayer
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11
client.py
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11
client.py
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import socket
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HOST = "127.0.0.1" # The server's hostname or IP address
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PORT = 65432 # The port used by the server
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with socket.socket(socket.AF_INET, socket.SOCK_STREAM) as s:
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s.connect((HOST, PORT))
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s.sendall(b"Hello, world")
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data = s.recv(1024)
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print(f"Received {data!r}")
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6
main.py
6
main.py
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@ -82,12 +82,8 @@ def checkWin(board, player):
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if all(board[col + i][row - i] == player for i in range(winCount)):
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if all(board[col + i][row - i] == player for i in range(winCount)):
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return [(col + i, row - i) for i in range(winCount)]
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return [(col + i, row - i) for i in range(winCount)]
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# Board will be 7x6.
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# O = open, R = red, Y = yellow
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# because this is defined like this, you could technically save a game then load from where you left off
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# This is defined as columns, not rows. So tile 0 on column 0 is the bottom left tile of the board
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# This is defined as columns, not rows. So tile 0 on column 0 is the bottom left tile of the board
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# you index like board[column][row]
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board = [
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board = [
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['O', 'O', 'O', 'O', 'O', 'O'],
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['O', 'O', 'O', 'O', 'O', 'O'],
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['O', 'O', 'O', 'O', 'O', 'O'],
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['O', 'O', 'O', 'O', 'O', 'O'],
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16
server.py
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16
server.py
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import socket
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HOST = "0.0.0.0"
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PORT = 65432
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with socket.socket(socket.AF_INET, socket.SOCK_STREAM) as s:
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s.bind((HOST, PORT))
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s.listen()
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conn, addr = s.accept()
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with conn:
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print(f"Connected by {addr}")
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while True:
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data = conn.recv(1024)
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if not data:
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break
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conn.sendall(data)
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